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How to use /residence command

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How to use /residence command Empty How to use /residence command

Post  Hobovitch Fri Mar 23, 2012 11:48 pm

Residence is a VERY complicated command when you start using it, I thought i'd be helpful for people to know how to use it, here's a helpful section off their wikia


To create a residence:
Create a residence is easy. All you need to do is equip the selection tool* (wooden axe by default) and select the two corners of the area you want to protect.
You can also do this with /res select [x] [y] [z]
If you want to expand the selection from sky to bedrock, type /res select vert
You can expand the selection by looking in the direction you want to expand and typing /res select expand <amount>
When you’re done modifying your select, type /res create <residence> to confirm your protection.

If you don't understand still, try watching a youtube video on the subject, theres a few around. However, if you honestly cannot understand how to use residence, PM me on the forums, and i'll help you out ingame.

- Hobo What a Face

Hobovitch

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Post  Grandkuma Sun Mar 25, 2012 6:42 pm

Here's a great wiki about residence: veterancraft.net/wiki/index.php?title=Residence_Guide
Forum won't let me properly post links for another 7 days, meh.

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Post  mij863 Tue Apr 03, 2012 10:13 pm


mij863

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Post  mij863 Tue Apr 03, 2012 11:41 pm

<admin>
Allows or disallows player to set flags on the Residence. True = allowed, false = disallowed. Defaults to false.
Can only be given to a player and not set as a residence flag.
<animals>
Controls animals spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Animals include: Chicken, Cow, Pig, Sheep, Wolf.
<bucket>
Controls use of bucket. True = allows use, false = prevents use.
<buil
d >
Controls building permission (placing and breaking). True = allows building, false = prevents building.
<container>
Controls ability to access anything with an inventory: chests, dispensers, furnaces. True = allows access, false = prevents access.
<creeper>
Controls creeper explosions. True = creepers explode and damage as normal, false = creepers do no damage to players or blocks.
Does not prevent creepers spawning.
<damage>
Controls all damage to players in the Residence. True = damage occurs as normal, false = prevents all damage.
Does not stop block damage.
<destroy>
Controls ability to break blocks. True = allows block breaking, false = prevents block breaking.
Overrides 'build'.
<firespread>
Controls fire spread. True = allows firespread, false = prevents firespread.
<flow>
Controls whether or not liquid flows are allowed. True = allows, false = disallows.
Is overridden by 'lavaflow' and 'waterflow'.
<healing>
Controls if the zone heals people. True = heals at half a heart per second, false = normal server rules.
<ignite>
Controls fire ignition. True = allows ignition, false = prevents ignition.
<lavaflow>
Controls whether lava can flow. True = lava flows normally, false = lava does not flow from source block.
Overrides 'flow'.
<monsters>
Controls monsters spawning. True = allows spawning, false = prevents spawning. Includes external commands such as /spawnmob.
Monsters include: Creeper, Giant, Monster (Human mob/Steve), Skeleton, Spider, (Pig)Zombie.
<piston>
Controls use of pistons. True = pistons operate normally, false = pistons do not change state. Does not control placing or breaking pistons.
<place>
Controls ability to place blocks. True = allows block placing, false = prevents block placing.
Overrides 'build'.
<pvp>
Controls PVP. True = designates PVP arena, false = players cannot attack other players or tamed wolves in the residence.
<subzone>
Controls ability to make subzones. True = allowed, false = disallowed. Defaults to false.
If set on a residence, allows or disallows subzones of the residence.
<tnt>
Controls TNT explosions. True = TNT explodes and damages as normal, false = TNT does no damage to players or blocks.
Does not prevent TNT placing or breaking.
<tp>
Controls teleportation in the residence. True = allows teleports, false = prevents teleports.
<use>
Controls ability to use/access objects in the residence. True = normal server rules, false = denies usage.
This includes doors, chests, furnaces, dispensers, levers etc. Overrides 'container' if applicable.
<waterflow>
Controls whether water can flow. True = water flows normally, false = water does not flow from source block. Overrides 'flow'.

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